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Nestara Aldent
Citimatics
81
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Posted - 2012.09.10 03:59:00 -
[1] - Quote
Cpt Gobla wrote:I'd say remove the things entirely.
Their main reason of existence seems to be rewarding avoidance of risk.
You get the most benefit from them if you don't take any sort of risk.
Contrary to just about everything else in the game. You take a mining barge into low-sec or null-sec and you're rewarded with a greater variety and quantity of ore. You take a missioning ship into low-sec or null-sec and you're rewarded with higher LP payouts. You take a ratting ship into a belt in low-sec or null-sec and you're rewarded with higher bounty rats. You place a POS in low-sec or null-sec and you're rewarded with many more options in modules to anchor.
Other implants give additional benefits in space with higher risk by increasing your chances of coming out on top. Learning implants do no such thing.
Even if the rewards don't measure up to the additional risk taken in some cases, there still is an increase in reward. Risks may multiply by a factor of hundreds whilst rewards barely increase at all, point is that with just about every single item players can use there is a reward when risking it, however minor it may be.
I've troubling thinking of any other item that can be purchased which gives the greatest possible benefit by never undocking.
I'd say learning implants are clearly against the spirit of EvE.
How about pirate implants which are, for the most part PVP implants?
To the OP, proposal is horrible. We need to be able to have more than 5 jump clones, and mora than 1 in any station. That would solve the problem, and add additional benefit of being able to use more implant sets. |

Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 04:09:00 -
[2] - Quote
James Amril-Kesh wrote:Nestara Aldent wrote:How about pirate implants which are, for the most part PVP implants? Those were explicitly excluded from the proposal. Nestara Aldent wrote:To the OP, proposal is horrible. We need to be able to have more than 5 jump clones, and mora than 1 in any station. That would solve the problem, and add additional benefit of being able to use more implant sets. Why is that a better solution? In fact, how does that solve the identified problem?
Theres no problem whatsoever, it exists only in your head!
Look, in each moment you need *two implants* only to max your skill training. Make them 2 +3. Or +4. Now its not to expensive, is it?
Multiple JCs in the same station and more than 5 JCs would allow player to base these JCs where he wants, and yet can switch from one clone to another, as apropriate.
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Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 04:15:00 -
[3] - Quote
James Amril-Kesh wrote:The problem isn't mine, but it is a common psychological problem and in the end it is true that the risk vs. reward is skewed here. Cpt Gobla explained it better than I could.
Look ppl PVP in T3 and lose skillpoints. You dont wanna lose it, dont PVP in T3. Ppl PVP in cheap clones, and dont gain SP at the rate they would with expensive clone. If you dont want that, dont PVP at all!
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Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 04:24:00 -
[4] - Quote
James Amril-Kesh wrote:Nestara Aldent wrote:James Amril-Kesh wrote:The problem isn't mine, but it is a common psychological problem and in the end it is true that the risk vs. reward is skewed here. Cpt Gobla explained it better than I could. Look ppl PVP in T3 and lose skillpoints. You dont wanna lose it, dont PVP in T3. Not comparable. The risk comes with the reward of PVPing in a T3. Nestara Aldent wrote:Ppl PVP in cheap clones, and dont gain SP at the rate they would with expensive clone. If you dont want that, dont PVP at all!
Nullsec PVPing in a clone with expensive learning implants has the exact same reward as someone with the same implants staying docked all the time, yet the risk is far greater. This is against the spirit of the game.
See, not if you could have 3 clones in your station where your corp/alliance have cloning, one with per7wil, second int/mem, and third, maybe cha/wil +3 or +4 implants.
But you want essentialy, to be able to have full +5 set, then unplug them when you go to a roam? Sorry, thats too much.
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Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 04:32:00 -
[5] - Quote
James Amril-Kesh wrote:There's not really any significant difference from your proposal and what we have now.
Why shouldn't I be allowed to unplug these implants when I go out on a roam? The direct result of this would be more people going out on roams because they aren't stuck in clones for 24 hours that they don't want to lose.
You have loss in this game. When you PVP you must accept there can be loss. Essentially you want PVP w/o loss (as your null corp/alliance have reimbursement, so you dont ever need to farm isk to PVP).
Pls, just find a game where PVP have acceptable loss to you. Your proposal would give ONLY YOU cost fre PVP w/o loss (and for other nullsec dwellers in sov). How about small gangs in lowsec or npc-null which cant reimburse losses?
So its bad proposal, no matter how we look at it. |

Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 04:53:00 -
[6] - Quote
James Amril-Kesh wrote:...
Skills are not a commodity, but just a number on the screen, unless you wish to sell the char. Once you understand that, you'll know why ppl welp T3s no matter whats the loss. Point of the game is having fun, not looking skillpoint number getting bigger.
And if you skill a char to sell later, why then you PVP in it?
Phantasm: yes I know null alliances/corps have their list of ships and fits they replace, and wont replace something like that. |

Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 05:00:00 -
[7] - Quote
Whisperen wrote:Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;)
You're subject to PVP in highsec too.
@James
That level 5 of a subsystem skill is very very important. Will your fits work at all without it, its a question, if you lose engineering skill level? But all L5 in subsystems are a must for a competent T3 pilot.
And still it takes 3-4 days I believe to retrain. And pl in wormholes fly and welp those T3s all the time. Its a substantial loss, much bigger then using +3 instead of +5 for period when you PVP. |

Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 05:05:00 -
[8] - Quote
James Amril-Kesh wrote:Nestara Aldent wrote:Whisperen wrote:Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too. Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec.
You can be hit by a lag, or you can just be bubbled in lowsec by a hictor, or smartbombed.
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Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 05:10:00 -
[9] - Quote
Omnathious Deninard wrote:Nestara Aldent wrote:James Amril-Kesh wrote:Nestara Aldent wrote:Whisperen wrote:Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too. Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec. or you can just be bubbled in lowsec by a hictor Other than the fact the bubbles are banned in empire space
Reread pls... I was talking about lowsec. so its not "same in lowsec" as he told. BTW you have tech, why not bother your CEO to give you some implant reimbursement from tech isk?  |

Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 05:21:00 -
[10] - Quote
James Amril-Kesh wrote:[quote=Nestara Aldent] Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec.
You'll be ignored from now on. |

Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 05:42:00 -
[11] - Quote
James Amril-Kesh wrote:....
Yeah okay, says the guy who doesn't realize hictors can't make bubbles in lowsec.
Well if you have told it like that, I wouldnt interpret it as flame attempt.
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Nestara Aldent
Citimatics
81
|
Posted - 2012.09.10 06:13:00 -
[12] - Quote
James Amril-Kesh wrote:Nestara Aldent wrote:James Amril-Kesh wrote:....
Yeah okay, says the guy who doesn't realize hictors can't make bubbles in lowsec. Well if you have told it like that, I wouldnt interpret it as flame attempt. Sorry for not anticipating your ignorance of interdiction mechanics?
Its allright  |
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